Kinds mask

Just wondering... Would it be useful to have clear mask button, cause we have now a quite amount of masks... or did I miss something?
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  • If you record, merge, or update an object without any specified masking then all touched fixture functions including timing are included.

    Now speaking directly about v1.1.0:

    When you do an auto-update, the console's default masking should be Intensity, Position, Colour, Beam, Effect, and Control.

    Right now in v1.1.0 user kinds are also being masked in by default when auto-updating.

    The functionality change that we will make in a future patch is that we will not mask in user kinds by default when doing an auto-update.
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  • If you record, merge, or update an object without any specified masking then all touched fixture functions including timing are included.

    Now speaking directly about v1.1.0:

    When you do an auto-update, the console's default masking should be Intensity, Position, Colour, Beam, Effect, and Control.

    Right now in v1.1.0 user kinds are also being masked in by default when auto-updating.

    The functionality change that we will make in a future patch is that we will not mask in user kinds by default when doing an auto-update.
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