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Kinds mask
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rautasami
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Tue, Jan 29 2013 3:56 AM
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Kinds mask
Just wondering... Would it be useful to have clear mask button, cause we have now a quite amount of masks... or did I miss something?
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Chris Muenchow
over 11 years ago
If you record, merge, or update an object without any specified masking then all touched fixture functions including timing are included.
Now speaking directly about v1.1.0:
When you do an auto-update, the console's default masking should be Intensity, Position, Colour, Beam, Effect, and Control.
Right now in v1.1.0 user kinds are also being masked in by default when auto-updating.
The functionality change that we will make in a future patch is that we will not mask in user kinds by default when doing an auto-update.
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Chris Muenchow
over 11 years ago
If you record, merge, or update an object without any specified masking then all touched fixture functions including timing are included.
Now speaking directly about v1.1.0:
When you do an auto-update, the console's default masking should be Intensity, Position, Colour, Beam, Effect, and Control.
Right now in v1.1.0 user kinds are also being masked in by default when auto-updating.
The functionality change that we will make in a future patch is that we will not mask in user kinds by default when doing an auto-update.
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