Creating and editing color palettes

I am a little embarrassed to have to ask this, but I need help developing a reasonable strategy for dealing with color palettes on the Hog 4 platform.

My goal is to get to a point where I always start with a custom generic show file so I am not constantly recreating color and beam plaettes, views, custom effects, etc. As a point of reference, in the Hog2 days it was simple enough to select a single fixture of each fixture type to create palettes that would be recognized by any number of those same fixtures. I realize that the GLOBAL, PER TYPE and PER FIXTURE options are far more powerful but somewhere along the line I get fouled up. This problem is exacerbated when I have to start editing those palettes which I have to do all the time.

My plan would be to start with one instance of as many different fixtures as possible to create my standard color palettes. I would assume all of these palettes would be recorded PER TYPE. Whenever I start a new event, I would then merge whatever new fixtures might be necessary to my standard show file before moving on to actual prgramming thereby increasing the number of fixtures in that generic file. I am again assuming I would merge these palettes using PER TYPE.

By the way, I am aware that the HOG OS more or less requires one to stay in a single color model per fixture type. I like the idea of the HS model as it certainly makes the effects engine and detailed programming far more powerful. I am not convinced, however, that HS is truly the best model choice. I am also not entirely sure if using white and/or amber LED's with the HS model constitutes mixing color models.

Since moving into Hog 3 and now Hog 4, I have constantly run into issues with colors that will not update or that just play back incorrectly. I am fairly certain that some problems may occur due to my potentially forgetting to choose PER TYPE when recording. There have been times that the only way I can "repair" a specific color might be to use the "PER FIXTURE" option.

As I mentioned in another thread, I would like to have more than one standard color palette so that I can switch back and forth between them based on current usage. I want to make certain, before I invest any time in the process of creating a standard show file, that I am doing things in a way that will work. To some extent I have the same problem with beam parameters. It does not seem like this should be that difficult but it has been driving me nuts. Any thoughts?
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  • [QUOTE=Tnsquint1;72303]
    On other notes, when you say that you have additional palettes for White and Amber, do you mean those values then can be "piled" on to your HS palettes? For example, if I have a WHITE palette in HS (0% saturation and any hue) for an RGBAW fixture, do you then have a second palette that has a white value of 100% an amber value of maybe somewhere between 50%-80% or so that you can add to the HS palette in your programming? Does that then cause the same problem as mixing color models in your programming?



    Yes, I have a user kind that gives me seperated color parameters for HS, amber and white.:
    www.dropbox.com/s/6htemxy4rq16xs0/Screenshot%202014-01-02%2013.58.06.png

    So I create first my HS Colors and then some amber/white palettes to add on top of it.

    See screenshot:
    www.dropbox.com/s/mkjlea50ouofk8c/Screenshot%202014-01-02%2013.45.12.png
    Color 81 is a HS color, Color 82 is an amber/white color

    Also when working with this userkind you can create HSAW palettes, color 86 was created using this userkind, HS stays active even if you bring in white and/or amber:
    www.dropbox.com/s/w80iikk6hkyy3s7/Screenshot%202014-01-02%2013.55.33.png
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  • [QUOTE=Tnsquint1;72303]
    On other notes, when you say that you have additional palettes for White and Amber, do you mean those values then can be "piled" on to your HS palettes? For example, if I have a WHITE palette in HS (0% saturation and any hue) for an RGBAW fixture, do you then have a second palette that has a white value of 100% an amber value of maybe somewhere between 50%-80% or so that you can add to the HS palette in your programming? Does that then cause the same problem as mixing color models in your programming?



    Yes, I have a user kind that gives me seperated color parameters for HS, amber and white.:
    www.dropbox.com/s/6htemxy4rq16xs0/Screenshot%202014-01-02%2013.58.06.png

    So I create first my HS Colors and then some amber/white palettes to add on top of it.

    See screenshot:
    www.dropbox.com/s/mkjlea50ouofk8c/Screenshot%202014-01-02%2013.45.12.png
    Color 81 is a HS color, Color 82 is an amber/white color

    Also when working with this userkind you can create HSAW palettes, color 86 was created using this userkind, HS stays active even if you bring in white and/or amber:
    www.dropbox.com/s/w80iikk6hkyy3s7/Screenshot%202014-01-02%2013.55.33.png
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