Bug Report v3.01 Pips in Step Length

I was helping someone with an issue relating to the step length on cuelist chases. They were looking to do something shorter than a beat. We were able to get it to work, but it wouldn't stick.

This was replicated on a RoadHog and Hog4PC. In an existing showfile and new showfile.

Example 1:
In step length input 0.48
Console changes that to 48 pip
While you're in the cuelist option window, it will run the list at that step length.

Immediately Upon closing the window, it would change the 48 pip to 48 beats, and the speed of the list would change to match.


Example 2:
In step length input 1.48
Console changes that to 1 beat 48 pip
While you're in the cuelist option window, it will run the list at that step length.

Upon closing the window, it would keep that value populated and run the list at that length.

We tried this on v2.70 as well, and the issue was consistent.

There is nothing in the manual concerning pips either, at least not that I could find.