Intensity Fade Time Bug

I've encountered a bug with two separate showfiles on both Hog4PC/Windows10 and a Hog4 running 3.3.0
Some fixtures are snapping on rather than fading in with their allocated fade times
When one of these same showfiles was loaded onto a Hog 4 running 3.2.1 the problem did not manifest
Parents
  • From Michael:

    " I am able to see the problem in your show and can recreate it in a new show.

    The problem is uninitialized Intensity values are applying the incorrect fade time when initialized in a tracking list for the first time.

    I have logged this as D-2784.



    This will only occur if the fixture(s) has a CMY value tracking and then intensity is added to the list in a later cue.

    A temporary work around is to add a 0% intensity value for the fixture(s) so they have a initialized value and will not jump."



Reply
  • From Michael:

    " I am able to see the problem in your show and can recreate it in a new show.

    The problem is uninitialized Intensity values are applying the incorrect fade time when initialized in a tracking list for the first time.

    I have logged this as D-2784.



    This will only occur if the fixture(s) has a CMY value tracking and then intensity is added to the list in a later cue.

    A temporary work around is to add a 0% intensity value for the fixture(s) so they have a initialized value and will not jump."



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