Volunteer friendly show

Hi everyone,

I'm trying to program a volunteer friendly show into our Nano Hog. The hope is that they would be able to select pre-made effects and colour schemes from a single full-screen window on the touch screen and then control the effect rate with a master. Almost like palletes but each button would include intensity, colour, beam effects and position. Has anyone done this before or have an idea about the best way to go about it?

Thanks,
Jon
Parents
  • Apparently, there is a maximum in the post for characters…and I hit it! HAHAHA

    (cont'd)

    Then you'll want to program some page change macros. Now, since you don't have flying faders, this can get tricky as, once you change pages, you have run the fader up to the current level in order to get control of them (and preferences have to be set for faders to "leave in background". You should be able to use 2 pages depending on how big your rig is. Page 1 for intensities…Page 2 for effects.

    For the effects page, build some step chases so you can tap sync them (3-step add, 4-step add, 3-step minus, 4-step minus). These should also be on your "effects" line in the cue list area so you can trigger them from there and only have to jump to the faders to adjust timing. For the other effects in your pool, put them on this page and change the fader to "effect rate" to allow you to speed them up or slow them down.

    ****Some Notes****
    Be VERY careful when programming all of this. Make sure ONLY the information you want to trigger is in the programmer. It can get very confusing at first…watch your parameters and watch your masking.
    Also, you'll need to build some "blank" cuelists to turn off 2 cue lists using macro functions.

    Now, you're going to have to decide what's easiest for your volunteers…and how much is TOO MUCH. It can all be confusing at first for them…don't overwhelm them. They might look at it and feel like they are driving the Enterprise. I would have several variations (yes, more work for you) depending on the level of volunteer.

    New - Colors, positions and intensities
    Regular - Colors, positions, gobos, and intensities
    Proficient - Give them all the toys

    Hope this helps…
Reply
  • Apparently, there is a maximum in the post for characters…and I hit it! HAHAHA

    (cont'd)

    Then you'll want to program some page change macros. Now, since you don't have flying faders, this can get tricky as, once you change pages, you have run the fader up to the current level in order to get control of them (and preferences have to be set for faders to "leave in background". You should be able to use 2 pages depending on how big your rig is. Page 1 for intensities…Page 2 for effects.

    For the effects page, build some step chases so you can tap sync them (3-step add, 4-step add, 3-step minus, 4-step minus). These should also be on your "effects" line in the cue list area so you can trigger them from there and only have to jump to the faders to adjust timing. For the other effects in your pool, put them on this page and change the fader to "effect rate" to allow you to speed them up or slow them down.

    ****Some Notes****
    Be VERY careful when programming all of this. Make sure ONLY the information you want to trigger is in the programmer. It can get very confusing at first…watch your parameters and watch your masking.
    Also, you'll need to build some "blank" cuelists to turn off 2 cue lists using macro functions.

    Now, you're going to have to decide what's easiest for your volunteers…and how much is TOO MUCH. It can all be confusing at first for them…don't overwhelm them. They might look at it and feel like they are driving the Enterprise. I would have several variations (yes, more work for you) depending on the level of volunteer.

    New - Colors, positions and intensities
    Regular - Colors, positions, gobos, and intensities
    Proficient - Give them all the toys

    Hope this helps…
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