Transitions between songs in different cue lists

I am new to Hog and taking over programming at a church. I am trying to program songs and service elements in separate cue lists so that they can be easily moved around and even reused in future services. I am having a hard time with cleanly transitioning between cue lists.

I have been recording an empty cue before the first real cue so that I can mark that first real cue. I then use macros at the end of each cue list to play the empty cue in the next cue list and change the master. In the first real cue I use another macro to release the previous cue list. This sort of works but there are a few issues

1. Mark doesn’t grab fixtures that were anywhere in the pervious cue list even though they have a 0% intensity. This means they fade intensity and position at the same time.
2. The colors of lights that are on in both the previous cue list and in the new cue list sometimes fade to white and then snap to the new color
3. Lights that were on in the pervious cue list but are not in the first real cue of the new cue list fade out and home at the same time. Ideally they would fade out before homing.

I feel like I am missing something. How should I be doing this? Even if my approach worked it is a lot of macros that have the master number hard coded. This means I can’t move things around without changing all of the macros.
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  • I like the idea of use pallets for the end and intro cues. That eliminate the need for marking the intro.

    The other creative solution I found was touching every fixture in the intro cue will release the other cue lists as long as I have persist on override turned off.

    In the end things are more complicated because mark won't override attributes that have a value from another cue list regardless of the current intensity. This wouldn't be as big of an issue if the "off" value worked.

    I think the color issue was related to switching between CMY and HSI colors. I found that the auto created color palettes use CMY for some reason.
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  • I like the idea of use pallets for the end and intro cues. That eliminate the need for marking the intro.

    The other creative solution I found was touching every fixture in the intro cue will release the other cue lists as long as I have persist on override turned off.

    In the end things are more complicated because mark won't override attributes that have a value from another cue list regardless of the current intensity. This wouldn't be as big of an issue if the "off" value worked.

    I think the color issue was related to switching between CMY and HSI colors. I found that the auto created color palettes use CMY for some reason.
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