Transitions between songs in different cue lists

I am new to Hog and taking over programming at a church. I am trying to program songs and service elements in separate cue lists so that they can be easily moved around and even reused in future services. I am having a hard time with cleanly transitioning between cue lists.

I have been recording an empty cue before the first real cue so that I can mark that first real cue. I then use macros at the end of each cue list to play the empty cue in the next cue list and change the master. In the first real cue I use another macro to release the previous cue list. This sort of works but there are a few issues

1. Mark doesn’t grab fixtures that were anywhere in the pervious cue list even though they have a 0% intensity. This means they fade intensity and position at the same time.
2. The colors of lights that are on in both the previous cue list and in the new cue list sometimes fade to white and then snap to the new color
3. Lights that were on in the pervious cue list but are not in the first real cue of the new cue list fade out and home at the same time. Ideally they would fade out before homing.

I feel like I am missing something. How should I be doing this? Even if my approach worked it is a lot of macros that have the master number hard coded. This means I can’t move things around without changing all of the macros.
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  • An update incase anyone stumbles on this in the future.

    There is 1 big bug that I am working around. Mark does not work if a fixture has ANY attribute from another playing cue or scene. The intensity doesn't matter and the priority of the list or scene doesn't matter.

    I am building each song in its own list. After I program the first cue I record the position, beam and color from all fixtures that I am using in the first cue into a palette. Then I go to the last cue of the previous song and apply that palette. This effectively marks those fixtures. Then I record an empty cue 2 before my "2nd" cue in the song. I manually play cue 2 after releasing the pervious song. This triggers marking the next cue and avoids the bug that prevents marking fixtures that have values from another list.

    To transition between songs I pull up the fader for the next song during the last cue of the previous song. Then I hit play on the next song while fading out the previous song. I have the fader set to intensity with release at 0 turned on.

    This is working pretty well but can be difficult to execute when song transitions are fast.
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  • An update incase anyone stumbles on this in the future.

    There is 1 big bug that I am working around. Mark does not work if a fixture has ANY attribute from another playing cue or scene. The intensity doesn't matter and the priority of the list or scene doesn't matter.

    I am building each song in its own list. After I program the first cue I record the position, beam and color from all fixtures that I am using in the first cue into a palette. Then I go to the last cue of the previous song and apply that palette. This effectively marks those fixtures. Then I record an empty cue 2 before my "2nd" cue in the song. I manually play cue 2 after releasing the pervious song. This triggers marking the next cue and avoids the bug that prevents marking fixtures that have values from another list.

    To transition between songs I pull up the fader for the next song during the last cue of the previous song. Then I hit play on the next song while fading out the previous song. I have the fader set to intensity with release at 0 turned on.

    This is working pretty well but can be difficult to execute when song transitions are fast.
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