Why does NShot on ramp fx have extra flash on the end

Frustrated LD: This is a problem I deal with every year for the past 7 years with High end Hog4 platform and enough is enough.

When working with any fixture with intensity (other than conventional dimmers) Lets say a Mac Viper. You grab the fixture. Open up Effects.
Set Intensity to "InvRamp". Set you N Shot to 1. Now push [Blind], then [Blind] again to release it. You see the effect I am after.

Snap to 50% then fade down and don't do it again = 50>40>30>20>10>0%

But I want the ramp down to go faster. So I increase the Rate from 5bpm to 10bpm. Bump on and off [Blind] I get this:

Snap to 50% then fade down, with a quick flash at the end. = 50>40>30>20>10>0->50->0%

I just spent 2 hours up and down changing Rate, Size, offsets, Begin, End , Start , Lenght, Bounce, Directions (Both with Ramp and InvRamp) Direction, Path. ALL THAT and I still have the glitch at the end. The closest I could come was to set the offset to some where between 50° and 80°. But this is no good as if you asign this to a bump button, or in my case, Time code trigger. There is a dealy before the flash happens.

With out having to stop short of writing 2 cues per flash (Cue 1 100%, Cue 2 Fade to 0%) How can I go about getting this to work correctly? This has been driving me nuts. You can try the above with any fixture, or LED. You will still have that extra hickup at the end. Sometimes it will stop with the light still on. (50>40>30>20>10>0->50%) Same happens when you increase the size to >50%
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