AutoPalletes For Multi Intensity Fixtures

Hi,

I am not sure if this was ever an official request.

I have a request fore All fixtures that are Multi-Intensity Parameter Fixtures that have Sub-Intensities, to have the Auto-Palette function Create a Per Type Direct 0% Palette and a Global Direct 100% Palette 100% for each globe.

This is mainly for the Movie Fixtures. This should apply to All Multi-Intensity Parameter Fixtures under the categories: Movie Lights, Kino Flos, LumaPanels.

For Space Lights, Chicken Coops, Far Cycs, Image 80s + more

For every new job, we have to create Intensity palettes for every globe of a light, on and off. Sometimes it is just 4 globes, sometimes 14.

A Space Light has 6 globes. We have to record a palettes that is 100% and 0% for each one for each sub-intensity. This is time intensive and taxing for the programmer for every new show we start. Sometime 3 times in one week for commercials.

This should be easy enough since the ability to create auto-palettes is already a function. IT would be great to add to the next build of 3.

Would be great for the next Hog3 build as well.

The more people that voice their approval, the more likely it is to happen.

-Ben
Parents
  • The main reason for these fixtures is to treat them more like a mover, which gives you full palette control and better feedback about the fixture. It also help to organize the Output window and let you see those fixtures separate from regular Desk Channels. True that a group of Desk Channels can be recorded into palettes too, but since it is actually six different fixtures(or 8, or 14 in some cases), the information displayed can be cluttered. Here are some other reasons I use these fixtures:

    When you have hundreds of these fixtures and some are at 3 bulbs and some are at four and so on, it can be helpful to actually create Intensity palettes that are 1 Bulb, 2 Bulb, 3 Bulb, etc. By using these palettes, when the gaffer ask for all the fixtures that are at two bulbs and make them three, it's the same as selecting all the movers that are Red....you just hit Live then the 2 Bulb palette and switch them to 3 Bulbs. I let the console keep track of what fixtures are what bulb setting. Why should I figure that out when the console can do it in a snap?

    Another reason is that by having the Master Intensity parameter, you are able to set looks on set by choosing the bulbs you want on. Then let's say they ask you to turn a section off, but they will come back to it later. Selecting the fixtures and hitting @ 0% will kill them, but the relative bulb values will still be at what they were. When they want them back on, just bring the Master Int back to full, or wherever it was at and the same bulbs will be on as before. Yet even better is building effects across the SubIntensities and then being able to drive their overall intensity up and down, or even Off, with the Master Intensity.

    The Master Intensity parameter, to me, is like having a dedicated inhibitor for that fixture. I can set all the SubIntensities to whatever I want and still Inhibit the fixture with the Master Intensity.
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  • The main reason for these fixtures is to treat them more like a mover, which gives you full palette control and better feedback about the fixture. It also help to organize the Output window and let you see those fixtures separate from regular Desk Channels. True that a group of Desk Channels can be recorded into palettes too, but since it is actually six different fixtures(or 8, or 14 in some cases), the information displayed can be cluttered. Here are some other reasons I use these fixtures:

    When you have hundreds of these fixtures and some are at 3 bulbs and some are at four and so on, it can be helpful to actually create Intensity palettes that are 1 Bulb, 2 Bulb, 3 Bulb, etc. By using these palettes, when the gaffer ask for all the fixtures that are at two bulbs and make them three, it's the same as selecting all the movers that are Red....you just hit Live then the 2 Bulb palette and switch them to 3 Bulbs. I let the console keep track of what fixtures are what bulb setting. Why should I figure that out when the console can do it in a snap?

    Another reason is that by having the Master Intensity parameter, you are able to set looks on set by choosing the bulbs you want on. Then let's say they ask you to turn a section off, but they will come back to it later. Selecting the fixtures and hitting @ 0% will kill them, but the relative bulb values will still be at what they were. When they want them back on, just bring the Master Int back to full, or wherever it was at and the same bulbs will be on as before. Yet even better is building effects across the SubIntensities and then being able to drive their overall intensity up and down, or even Off, with the Master Intensity.

    The Master Intensity parameter, to me, is like having a dedicated inhibitor for that fixture. I can set all the SubIntensities to whatever I want and still Inhibit the fixture with the Master Intensity.
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