Unlock The Universe Count H4PC

Another thread in this forum made me think about this...

Considering that H4PC can be scaled on the user end with the most recent hardware. Would it be possible for you guys over at HES to consider unlocking the internal available universes, being only dependent on the widgets attached?

I am really curious if the latest Hardware can drive much more than what we have access to.

JB
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  • Perfect example is this dedicated H4pc I'm using with an 8 core amd. Yesterday just for shits and giggles I ran every single perameter on 8 Universes in a simultaneous effect with cross fades and the performance manager on windows 7 showed the Dp8k process using 16 threads at less than 12% with no dmx latency.

    With that kinda overhead we are talking about being able to theoretically run ~ 50 universes from a single box. Considering that I'm not a HES software engineer, my estimates are just theoretical from what I'm seeing, but it would be a nice starting point for a discussion.
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  • Perfect example is this dedicated H4pc I'm using with an 8 core amd. Yesterday just for shits and giggles I ran every single perameter on 8 Universes in a simultaneous effect with cross fades and the performance manager on windows 7 showed the Dp8k process using 16 threads at less than 12% with no dmx latency.

    With that kinda overhead we are talking about being able to theoretically run ~ 50 universes from a single box. Considering that I'm not a HES software engineer, my estimates are just theoretical from what I'm seeing, but it would be a nice starting point for a discussion.
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