I'm thinking for example a movement effect when you have an IPCB fader assigned, if you just goto the cue then the effect runs at full even if the fader is at 0. It would be good to be able to assign a fader value as you goto the cue, and then bring the fader up and have it not take control of the effect until it reaches the value you specified.
I think yhe problem is more in the effect engine. When you skip cues in a normal cuelist everything works fine. The problem is in the effect engine i think. I'll hope if the Effect Engine has been rebuild the problem will be gone. I wish sooner... :)