Using Movable Scenic Objects

Is there any way at the current time to utilize "Moveable" and "Non-Movable" scenic objects without having them record into cuing at all? Can the channels somehow be filtered out of the record and update buttons?

Thanks in Advance!

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  • Alternatively, you could use Partitions for this. A cue list partition prevents any channels not in that partition from being recorded into it.

    You can create a partition as a range of channels (example 1 Thru 1000), and assign that [Cue] 1 [/] {Partition} 1 [Enter]. If you place your SE and SEM channels outside of that range they will not be recorded or updated into that cue list.