I'd love for a "Snake" layout to be added to the editor. When Pixel ribbon is involved in a rig, it is almost always installed in a "Snake" shape.
A la PixelToy..
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Scenario: Using [Shift] + [Out] to flash a channel On/Off reveals that everyone would like the channel to stay off. I'd love to append a key--Enter(?) to my [Shift][Out] combination to keep the channel off instead of briefly having the channel On for...
Request:
A clean spreadsheet export with fixture selective output.
Scenario:
The current patch export dumps a .CSV that contains multiple fixture formats. Such as ranges and versions with hyphens, commas. Additionally, multi cell fixtures are...
It would be nice if there was a popup keyboard like in the patch search that would be available in the manual when you're on a console or laptop with a touchscreen for quick access.
Thanks,
Tyler
Possibility to set 1 fader for manual playback and second fader to control intensity master mode. thank you. at the moment it is not very easy to explain to the operator the alternative solution to do this Thank You
Giovanni.
I would love to have the following options that could be toggled on or off.
* Off at 0 (Releases the cue list when fader is set to 0).
* On at Go (Activates cue list when fader is lifted above 0).
* Restore to first (On cue list activation, cue...
Hello wonderful humans. I was just looking to add some Gobos to a couple fixtures in Patch Database, I have both the number (Rosco 7760 and the name Internal Reflections) and the image but with the size and resolution of the screen not all the gobo images...
I feel like the Rate Wheel is kind of handy but it is also very limited for it's use given how much real-estate it takes up on the console. I think it would be awesome if there was a way to have it also be able to control and roll selected effect rates...
I would like a way per channel to be able to adjust if needed the sharpness displayed in Augment3d to match the sharpness of a fixture on stage. I find that these items probably don't always align and it would be great to tell Augment3d this is where...