HI there,
Not sure if it's the same issue that you are experiencing but it might be related.
We are having problems with Chases too. We need to be absolutely sure that they will run from the first step every time, but what seems to happen is that stopping a chase stops it on the step it is on and does not reset it to the begining -this seems to be because the assign key works as a 'Go' / 'Pause' rather than a 'Stop' -the effect being that the chase picks up from where it left off the next time it runs. (which can be a useful feature in some circumstances -but not all!)
The only way I've found that I can guarantee running a chase from the first step is to clear the master ad reload the chase -which is a major pain in the backside...
Is there an easier way to reset a chase to it's first step ?
Cheers
Richard
Pull the fader to zero to stop the chase, and then push it back up to restart it.Richard J:Is there an easier way to reset a chase to it's first step ?
The Master Key is always a Go/Pause button.
When using Master Links, you have to remember to bring the Master back to zero before raising it again - Master Links are LTP operations.
Pull the fader to zero to stop the chase, and then push it back up to restart it.Richard J:Is there an easier way to reset a chase to it's first step ?
The Master Key is always a Go/Pause button.
When using Master Links, you have to remember to bring the Master back to zero before raising it again - Master Links are LTP operations.
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