A collection of effect tutorials in many languages... :-)
Congo v6 has 4 effect types: Chase, Dynamic, Content and Image. This tutorial covers the Dynamic Effect.
In this short tutorial, I'll walk you through the
creation of a new Dynamic
Effect Playback and how to get that effect running on stage. I recommend
the Demo Play “Demo Concert” and its associated Training Project
Effect Playbacks are used to play back dynamic effect templates on
channels. Each Dynamic Effect Playback has nine parameters that include
intensity (masters the size of the dynamic), channel source, template
offset settings, size and rate. Intensity acts as a master
over the size
output by the running dynamic - if you bring the Dynamic Effect Playback
a level of 50%, then the effect will be limited to a size of 50% of the
you set within the effect. If you take the Playback to 100% (Full), then
will play back with the levels you set manually. When the Dynamic Effect
Playback is above 0% intensity, the effect can be said to be
"running". When the Dynamic Effect Playback is brought back to 0%,
the effect can be said to be "stopped".
There are no new objects for using a new Dynamic Effect Playback –
must have is Groups recorded for the channels you want to place dynamic
movements on. Groups are referenced by the new Dynamic Effect, so if you
the Groups, the Dynamic will also be changed. The new Dynamic uses the
Dynamic Templates library. If you make new templates, those will become
available to use within the new Dynamic Effects as well.
U1-U3 keys are the "1", "2" and "3" keys found below the FOCUS, COLOR
and BEAM keys on Congo. On Congo jr consoles, these can be accessed from
the Device soft keys.
Create a simple dynamic effect:
(press and hold the [INSERT] key then press the [EFFECT] key, then
keys) - this will open a dialog box that you can use to set the Effect
2) Use the [TAB]
move to the third tab, Dynamic Effect, and press [MODIFY] to insert the
Effect Playback. The new effect playback is selected after you insert it
you have to do to get the effect running is determine the settings you
us and then bring the level wheel up above 0%.
3) If the Effects
Dock is not
already open, press [SETUP]&[BROWSER] to open the Dock setup dialog.
are special display areas you can add to any screen connected to the
Browser is a Dock area that we open by default. In the "Bottom Area",
open the drop-down menu and select "Effects", then select the MODIFY
button and press MODIFY to close the dialog and open the new Effects
this dock you can see the inserted Effect Playbacks.
4) Bring up the
Group 1 – M500L and Group 2 – M500R so
that you can see the lights moving in the Capture tab.
5) Type [#]
reselect the Dynamic Effect Playback you inserted before, then look at
encoders. The left-most encoder should display the Channel Source
and you can use the wheel to select whether to use Sets or Groups (Sets
default). Sets will be described in the Content Effects Tutorial, so for
choose Groups. Use the encoder to the right to select which Group to
effect on. In this case, select Group 1 – M500 L.
6) Press the U2
key. This loads the encoders with the dynamic effect settings,
OffsetRel, DelayRel and Distance. Use the DynTemplate encoder to select
effect you would like to run on these fixtures – in this case, select
template. Set the OffsetRel to “Evenly Sp”.
7) Bring up the
this Dynamic Effect Playback using the level wheel (you can also use
commands to set the intensity, just as you would for any other channel).
<circle dynamic will start running on channels 1-8.
8) Press the U3
key to access
the Rate and Size parameters of this Dynamic effect. Use the encoders to
the effect until you like it.
9) Press the U1
key again and
select Group 2 now. Watch as the configured dynamic effect now runs on
9-16 and channels 1-8 go back to their base point.
10) Press the U2
key now and
change the DynTemplate to “Can Can”. The effect “can can” is a tilt-only
effect. In the old dynamics, what would happen if you went directly from
to “can can” on the same channels is that pan would continue to run the
and tilt would start running the “can can.” Not what you wanted,
since only one template can be played back at a time, the pan returns to
base point while tilt runs the “can can” cleanly.
If you want to be able to play back more than one dynamic effect at
time, you need to insert more Dynamic Effect Playbacks. This is easy to
live, using [#] [INSERT] & [EFFECT] again, or you can open the
Playbacks List in the Browser and use [INSERT] to insert a new playback
the list. Use [#] [EFFECT] to select a new playback and use the encoders
it to play back the other dynamic effect, then bring up the intensity.