Moving Light (Fixture) Templates
offers two libraries of moving light definitions or templates. The Standard Library contains hand-made templates, most
of which have been used in shows and tested with real fixtures. Because these
templates are hand-made, a person has made decisions about how to name
parameters, set default values and define ranges and tables to make the fixture
behave in a logical manner and within the context of some pre-existing
conventions for control using a Congo
The Extended Library contains machine-built
templates extracted from a database of raw fixture data. There has been minimal
human intervention when building these templates. Because of that, there is
minimal “normalizing” of the fixture definition – the conventions below are not
really followed, rather the parameter and range/table definitions of the
manufacturer of the fixture are used. You may find these templates difficult to
use, or in some cases downright wrong. Please take some time to verify any
template from the Extended Library before using it in a real show.
We try to do our very best making
templates, but sometimes small mistakes will be there. If you find anything
that’s wrong or inconsistent please let us know, either by email
email@example.com, phone +1 608 824 5178 or fax +1 608 836 1736. If you
have built a template you would like to share, please email the play file to
the address above.
Standard Library – Hand-made Templates
The guidelines below can be used to
interpret existing templates in the Standard Library, or you can use them to
create your own templates if you like.
Always design the template for the
fixture’s 16-bit mode, if applicable.
Always set all options on. For example,
linear movement for color wheels on Clay Paky fixtures.
If the fixture has speed or timing
channels, the default value in the template should be set to the speed/timing
value that uses the console’s timing. Since Congo performs 16-bit fades,
fixture speed/timing isn’t needed as much.
uses levels of 0-255 in the Template Editors to provide access to the full
range of each parameter.
Default (home) settings are used when you
use the Home Attributes command. These settings apply to any channel patched
with this device template. When building templates, it is best to have these
set to the settings that will be most useful most often (meaning if you have
some fixtures hung in strange orientations, it’s best to create a home position
for them with a Palette rather than create a special template for them). Default
values are generally set to:
Highlight should be set to 255.
Default, No Speed/Timing
Console timing is used
Check the fixture manual – some
manufacturers make full saturation at 0% rather than 100%. If that is the
case, these parameters should be inverted.
LED fixtures should be set to home with
RGB at full so that the fixture is in “open white”. Also, an unused dimmer
can be patched to the same channel to act as a master for the fixture. RGB
should be set to “Fade with Intensity”.
Ranges and Tables can be built for these
parameters to make selecting frames and modes easier. Consult the User Manual
for more information.
Rot Gobo Wheel
Check the fixture manual – some
manufacturers make the iris fully closed at 0% rather than 100%. If that is
the case, this parameter should be inverted.
Parameters like color wheels and gobo
wheels with fixed positions or functions are more easily controlled when Ranges
are defined. Ranges are defined output levels or ranges of levels that can be
named and given special attributes like snap and centered. Snap will keep the
console from fading through other range settings and centered will default the
range to its centerpoint giving you positive and negative values to either side
(like indexing left or right). When a parameter has fixed positions, like a
gobo wheel that really doesn’t work well when not in full frames, you can enter
the specific single value as both the minimum and maximum value ensuring only
valid values can be selected.
some fixture control macros available in the Device softkeys. These macros work
for fixtures that have control channels for reset and lamp strike and lamp
douse commands. They only work if ranges have been defined with specific names,
though. These ranges must be named “Idle”, “Reset”, “Lamp On” and “Lamp Off”.
Other control ranges can be accessed directly from the Live Attributes editor
or by assigning the Control parameter to one of the user defined encoder pages
Parameters sometimes have different modes.
Range Tables allow you to associate different parameters together so that
different mode settings will cause another parameter to behave in a different
way. A good example is the High End Studio Beam which has different modes for
CMY. If Range Tables are defined, it is possible when jumping between modes for
no value to appear under the associated parameter name in the LCD. Press the
wheel key to get the first valid range for that parameter.
Abbreviations in Ranges and Tables
Since some functions are far too long to
write in the template or display well on screen (e.g. Random Ramp Open/Ramp
Shut) we can use abbreviations. The abbreviations below may be used when
building your own templates.
Nothing will happen, the entry is not
To be decided
The manufacturer has not decided what
should happen when this value is sent.
To be announced
The manufacturer has decided what should
happen when this value is sent, but will tell you at a later stage
>, >>, >>>,
>>>> or <, <<, <<<, <<<<
Fixed rotation speeds
Is affected by the Speed Channel.
(I), (R) or (S)
Indexed, Rotate or Shake
Can be combined
I haven’t figured
out what will happen when this value is sent
If you have figured
it out, please let us know.
Pan and Tilt
Cyan, Magenta and
(C1) or (G1)
Color 1 or Gobo 1
variable (you can set the wheel between color
or gobo frames)
These generic names
are typically used if there is no factory default set of colors or gobos and
can be renamed within specific plays.
C1 or G1
Color 1 or Gobo
We hope these
guidelines will help you in your template-making efforts. As always, we are
here to help if you have any questions.