Patching I Cue as part of Augment3d fixture swaps model to broken mover

I finally got back around to working a little more on putting our house plot into Augment3d. Love to see that patching a dmx iris works as expected. 

When I add the I Cue as a part of the channel, the model is changing to a broken mover. Is this expected behaviour? I know that some things have default models that they go to, but I find a broken semi functional mover in place of what will eventually be a moving mirror weird.

Fixture without I Cue part

Fixture with I Cue part

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