blocking???

Can someone explain the concept of blocking?  It would also really help to get examples.  Thanks.
  • g4fmw said:

    I am currently acting as LD and board operator for a local amateur company and I am finding that if I make a temporary live mod (to cover a cast member being in the wrong place) it is not being caught by the end of scene blackout which is recorded as a block Q. What am I doing wrong?

    While a channel is active selected (gold border around the tombstone), it is essentially captured.  Clear out the command line after your adjustment, and the channel should respond to the next move command, in your case the blackout.

    -Josh

  • That's not due to blocking - it's because the level is still 'captured'.

    One way to clear them is [Ch] # [Sneak] [Enter], as that fades them back to 'recorded' value.



    [edited by: Richard at 8:33 AM (GMT -6) on Fri, May 15 2009]
  • Just a reminder.... a block cue does not necessarily contain a move instruction for all channels in that block cue.  So, even if the channel is not selected, the light may stay at its manual levels.

    a

  • Thanks for all the replies and I think I understand a bit more now :-)

    In reply to Josh .... I have tried releasing the channel but it still remains in the blackout.

    From reading Anne's replies it would appear that a manual change is never controlled by a playback. When plotting on a Strand 530 in tracking mode I am used to setting blackouts as XF (and these would also capture manual live mods), so am I right in saying that there is no catchall with the EOS?

    Ian

  • Ian, the interaction between the playbacks and manual control is completely LTP.  Applying an assert on your blackout cue will take your manual overrides out, provided those channels are part of the blackout cue.  If they are not part of the blackout cue, you can apply an Allfade to the cue, and that will drive out any intensities coming from other sources.   (Provided, of course, that the channel is not selected... in which case it is withheld from playback instructions).

    Hope that helps.

    a

     

  • Anne .. I have tried using 'Assert' but to no avail, the blackout cue is recorded as all channels @ zero.

    I will try the 'Allfade' when I get into the theatre this evening.

    Thanks for the advice.

    Ian

  • Ian, assert should work just fine, if that channel is part of the cue list.   When you get a minute, if you can email me the showfile, the channel and BO cue in question, I can take a quick look to see what there is to be seen.   email to:

    anne.valentino@etcconnect.com or

    amvalentino@me.com

    Thanks!

    a

     

  • Do you still have the channel selected?  If you do have the channel selected, then it is held by the channel control, therefore the Q will not drive the channel

  • I have just finished a second stint as LD / board operator on an Eos and this time had less hassle with the 'blocking' command. I am wondering if my initial problems stemmed from the fact that I generated a cuelist offline so was trying to block without channels present.

     

    Ian

  • Block channels have been disabled for playback as of version 1.4.0.  This means they won't retake control of manual overrides when you take your blocked Q.  You need to apply the ASSERT FLAG to the block Q to give them back their move power. CUE # ASSERT <ENTER>.  The command line has to be cleared to allow the manual channel to be recaptured.

     

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