Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • MSC TX ID per Cue List

    • 0 Comments
    Assign an MSC TX ID on a Cue List Basis so that a cue list can be dedicated to a particular destination rather than having to set it globally for all MSC sends.
  • focus traditionnal fixtures as moving lights in augmented

    • 2 Comments
    hello, as it seems very fastidious to focus trad incrementing datas, would it be possible to focus them same as in wyg, as if they were moving lights? using rotations makes it really too long and imperfect, so i don t waste time on it, but would be a...
  • Bring MH gobo icons in to beam palettes

    • 0 Comments
    When you populate beam palettes with gobos from moving heads, can the icons that already exist in the head file be applied to the palette? Automatically or via button somewhere.
  • Add an option to allow cue playback to override whatever is captured in the command line

    • 0 Comments
    I was thinking primarily of a busking scenario where I could use direct selects to select groups and apply palettes but would still want a go command to take me to a known state. Another might be to ensure a blackout is always able to take full control...
  • PSD User data fields

    • 0 Comments
    PSD User data fields would be super useful, sometimes I would like to have a field/column labelled "Trigger" that would tell an operator where a trigger is coming from - OSC, MIDI, GO on Eos, analog input... Other fields could be labelled "Busk", as...
  • Allow FX values to be recorded into Palettes

    • 0 Comments
    Right now this is only possible with a workaround, having the FX stopped and with its exit being a stop and hold and stopping the effect. But this has issues in and of itself, and we should be able to just record the "pink" or light yellow value (from...
  • Feature Request A3D - Conventional Focus Input Method

    • 2 Comments
    It is possible to get a way to key in the focus point of conventional lamps XYZ in patch, rather than mouse clicking.
  • OSC Fader Improvments

    • 0 Comments
    It would helpful also to get some configuration data from the Faders, e.g. labels of the "Fire" and "Stop" button and also the "Fader Type" like Master, Effect Size, Effect Rate ... Maybe something like: /eos/out/fader/<index>/<fader index>/config which...
  • Save As Shortcut

    • 0 Comments
    Proposing an addition to the CIA's File menu. Below the " Save (D:\*file path*) " adding a " Save As (D:\*file path*) " targeting the folder the showfile is currently saved to. This would ease the process of saving iterations of your file without...
  • Keyboard shortcuts for camera views

    • 0 Comments
    In most 3D softwares, there's keyboard shortcuts for switching from top, side, right, etc. views. It's clumsy trying to navigate around when I can't quickly access the top view. Check out the Blender keyboard shortcuts. Maybe they need to be CTRL+[#]...