One Channel Running Discrete Timing Over Course of Several Other Cues

If I want to have the channel that is controlling the backdrop strips run over a very long time, to change both color and intensity, it sounds like discrete timing is the way to go. Many other cues will run while that one channel is still changing. What do I do with that channel in those subsequent cues?  Should I just track it through from the start point? Thank you!   

  • The Discrete Timing has no factor in this.

    EOS runs with multiple concurrent cues in a single Cue Stack.

    If Q1 Fades your cyc up over 5 minutes, it will continue to execute unless you Assert another Q to take precedence.

    For reference, look at:

  • In reply to Wuz314159:

    to add to what Wuz wrote:

    as long as the cues after your slow cyc have neither an Assert, nor a conflicting move instruction, and as long as you don't use GotoCue, your slow cyc will just continue fading.

    the reason why this works: Eos is a move fade console. a parameter can either have a move instruction or a tracked value in a cue. if there's a move instruction it will move. if there is a tracked value it will just keep doing what it's doing, which could be "keep the current level" or in your case "keep fading".

    so as long as all the cues that you want to run while your slow cyc is still happening have only tracked values for the cyc (i.e. the values of the cyc at the end of the fade), your cyc will just continue fading
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