Pixelation

Is there any foresight into any potential future in a pixel mapping engine in any capacity? I LOVE Hog but That is the one tool that has outgrown the hog platform and makes heavy LED programming so much faster than dealing with tricky fixture selections and interesting offsets. Hopefully the new hardware upgrades have made the console more capable of handling that type of processing heavy system.
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  • Everbody talks about Pixelmapping... But most of this is only matrix-stuff. So we rather need some more tools in the selection of fixtures, and the rework of the efx-engine.
    Real pixelmapping should be done with a mediaserver, cause then you can playback everthing you like.
    Also in multi-node-systems this isn´t such an easy task (I think), cause the consoles are only the controllers who tell the DPs what to do, all calculations, fades etc are then done in the DPs.
    So if you try to playback a movie, you must first load that movie to the corresponding DP(s) which means heavy network traffic, need for storage in the node,.....
    This is a "problem" in all systems with nodes, not a HOG-system related.
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  • Everbody talks about Pixelmapping... But most of this is only matrix-stuff. So we rather need some more tools in the selection of fixtures, and the rework of the efx-engine.
    Real pixelmapping should be done with a mediaserver, cause then you can playback everthing you like.
    Also in multi-node-systems this isn´t such an easy task (I think), cause the consoles are only the controllers who tell the DPs what to do, all calculations, fades etc are then done in the DPs.
    So if you try to playback a movie, you must first load that movie to the corresponding DP(s) which means heavy network traffic, need for storage in the node,.....
    This is a "problem" in all systems with nodes, not a HOG-system related.
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