[DMX Processing) HES/Hog Widgets/DP's and sACN/Artnet

Can someone please confirm something for me....

During a conversation with a friend of mine who is also a console programmer, the topic of DMX processing power came up and we were at a slight disagreement, that will end up with one person buying numerous beers when the answer is found.

Questions..

1. Do the HES USB DMX widgets share any of the DMX processing load with the CPU of the console if no physical DP8000 is present on the Hognet.

2. Does a DP8000 on the Hognet process DMX data for a HES widget that is connected via the consoles USB port and patched to the DP on the hognet? Or, must the widget be plugged into the DP's USB port for the DP to process the DMX data?

3. Does the H4 Console contain an actual DP8000 that does all the DMX processing, or is it another Virtual DP where the DMX data is processed through the consoles CPU?

4. Does the FB4 only have a Virtual DP, or is there a partial DMX processor in there?

Thanks

;)

JB
Parents
  • [QUOTE=MLorenz;64503]
    No there is no dedicated RAM or CPU in the H4 for the DP8000.
    You are right it is on the USB Bus, the 8 Lines on 5-pin are connected via USB (it is the same PCB like the super douper widget and also shows up as an internal widget in the preferences). But the CPU is fast enough to handle the DP and Console processes without any problems.



    Ok, so last dumb question if you don't mind...

    Is the internal DMX out limitation on the H4 consoles (16 Universes on the H4, 12 on the FB4 and 8 on the RH4) due to benchmark results of less processing power or computing resources on the FB and RH when compared to the H4? Or, do all the consoles have the same CPU and Ram specs with the limitation just being a choice from HES to keep the consoles scalable?

    And have a happy and safe New Year..

    JB
Reply
  • [QUOTE=MLorenz;64503]
    No there is no dedicated RAM or CPU in the H4 for the DP8000.
    You are right it is on the USB Bus, the 8 Lines on 5-pin are connected via USB (it is the same PCB like the super douper widget and also shows up as an internal widget in the preferences). But the CPU is fast enough to handle the DP and Console processes without any problems.



    Ok, so last dumb question if you don't mind...

    Is the internal DMX out limitation on the H4 consoles (16 Universes on the H4, 12 on the FB4 and 8 on the RH4) due to benchmark results of less processing power or computing resources on the FB and RH when compared to the H4? Or, do all the consoles have the same CPU and Ram specs with the limitation just being a choice from HES to keep the consoles scalable?

    And have a happy and safe New Year..

    JB
Children
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