Suck Pan/Tilt from FX

Hello, i have one question about pan/tilt fx's... if i made effect (circle for example) i can put speed on fader and just stop it whatever i want, cool... now question... how can i pull pan and tilt values from effect, i tryed using suck and touch options but im getting base value not effect position.
thanks
  • Are you masking with "position" AND "effect"?

    I just tried it on my console and it works appropriately.
    Select Fixtures
    POSITION EFFECT TOUCH...pulls it in.
  • i tryed now with mask but that doesnt work or im doing something wrong, maybe u didnt understand what i want :D
    example. i made circle fx, 10x fixtures are at 0/0 (pan/tilt) and they are moving in some direction, now im stoping effect (speed to 0 with batch, effect rate fader to 0) and now i have some nice picture. my question is, can i pull those values (example -37 -10 (where i stopped my fx movement)). i used touch and suck but im pulling 0/0 (base value of fx) not stopped values (short edit ^^: i need to record output value of position not base one)
  • Ahhhh!!!! Now I see what you're asking.

    Let me play around today and see what I can find. However, I'm betting you can't get P/T values as it is a mathematical formula around your base values. I'm going to let the powers that be answer that one....

  • Hhh i hope you will find some way cuz that would be very helpfull in programming... i know how to do it on ma2 but not on hog, using hog only for few months :D
  • You cannot take position data from an effect and store as anew position. The console sees it as the base position plus modifiers, so you only get the base position data.
    However, you can still achieve what you want to do.
    Just put the effect rate to zero to stop the effect in the position you want, then store that in the effect library. Then use this effect palette the same as you would a position palette.
    This can actually be preferable to storing it as a position - if you have various different stopped effects with the same base position, then you only have to focus your one base position and all the effect based positions just fall into place.
  • Thanks for info... i know how i will achive what i want :) but i wonder is there a simpe way to save output position :)
    Thanks ;)