Bug Report When client loses connection to server the timing of cues does not work

I'm sure this has been reported, but it is a serious enough bug that I would like to repeat it. When multiple consoles are networked together via Hognet, and one loses connection, be it accidentally unlplugged, or whatever, the fade timing of the cues will be off. Sometimes cues take a long time to fade. Today it happened and no matter what fade time I put in, it would just snap to the next cue as if there was a 0 fade time. But if I played the same cue from the the HPU acting as what we used to call the server, it would behave properly. The fix seems to be shutting down and restarting the "server" after all clients are logged off. But, this can't always be the solution in live show scenarios. I'm hoping that this bug is really being taken seriously.