help with chases

Hi guys, i'm new here and new to the hog systems. I'm currently playing about on hog 2pc and hog 3pc with wysiwyg before i attempt to use our hog 2 in work. What i'd like to know is, can you help with a problem i have. I have recorded some cues that i want to chase, but have found that when i add another cue on the same playback fader that it also becomes recorded into the chase. Is there anyway to stop this from happening so that nothing else is addded into the chase.

hope you guys get what i mean.

Cheers

Joe
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  • This happens because of tracking if I understood your problem correct.

    There's two ways to make the chase (intensity).

    1) In Hog2 record the cues normal way and deselect the maintain state option in cuelist to prevent tracking calculated.
    2) Record your cues and make sure in the next cue channels, you want to go off, are recorded at 0%. If you add something record it by using forward off, so the changes don't track to next cue

    In Hog 3 it's pretty much the same, but the maintain state option is called cue only and there's a little difference in timing. In hog 2 channels are going off using fade time, but in H3 they use release time. So if you want to get proper fade timing it's better to record channels in cue and in the next record them using 0% and forget the cue only option. Add channels using forward off option...though this also creates a little problem in H3, cause new channels are recorded using forward off get an OFF (not 0%) value which have also a problem with timing.

    Maybe a best way to make a intensity chase in H3 is to decide the what channels/fixtures and how many cues you are going to use and record them all using channels at 0% and after that start adding channels to cues.

    This example is for simple chase where channels just go on and off.
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  • This happens because of tracking if I understood your problem correct.

    There's two ways to make the chase (intensity).

    1) In Hog2 record the cues normal way and deselect the maintain state option in cuelist to prevent tracking calculated.
    2) Record your cues and make sure in the next cue channels, you want to go off, are recorded at 0%. If you add something record it by using forward off, so the changes don't track to next cue

    In Hog 3 it's pretty much the same, but the maintain state option is called cue only and there's a little difference in timing. In hog 2 channels are going off using fade time, but in H3 they use release time. So if you want to get proper fade timing it's better to record channels in cue and in the next record them using 0% and forget the cue only option. Add channels using forward off option...though this also creates a little problem in H3, cause new channels are recorded using forward off get an OFF (not 0%) value which have also a problem with timing.

    Maybe a best way to make a intensity chase in H3 is to decide the what channels/fixtures and how many cues you are going to use and record them all using channels at 0% and after that start adding channels to cues.

    This example is for simple chase where channels just go on and off.
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