Could someone please explain how exactly the effects engine works? I know you can do ballyhoos and sttuff with it but how do you find out what numbers to do and stuff? I am fairly new to lighting and have only made one ballyhoo with the effects engine.
You are correct the "Random" tables in the FX engine are not truly random...this is because the FX engine works off of a cyclical table.
The H2 & H3 have the same random tables: Random 1 - stays mostly in higher DMX values, Random 2 - stays mostly in mid DMX values, Random 3 - stays mostly in low DMX values
I wouldn't expect to see this change anytime soon.
If you want true random....build a chase and set it to be Random uder Cuelist Options , trigger via comment macro.
You are correct the "Random" tables in the FX engine are not truly random...this is because the FX engine works off of a cyclical table.
The H2 & H3 have the same random tables: Random 1 - stays mostly in higher DMX values, Random 2 - stays mostly in mid DMX values, Random 3 - stays mostly in low DMX values
I wouldn't expect to see this change anytime soon.
If you want true random....build a chase and set it to be Random uder Cuelist Options , trigger via comment macro.