HogIII performance... shaking Movinglights.

Hello everyone

I just started a tour with 20 Elp60 Led-sticks, five MAC 700 and a few conventionals. That gives me about 1400 DMX channels...since I'm running the LED-sticks in 60channel mode. (Yes I want and I need it that way!).
And there is the problem: first I had everything on one DP, first universe 480xLED, sec. univ. 480xLED, 3rd univ. 240xLED plus ML and conv..... well when I swopped all LED, for example from red to blue, it took the console about a half a second to react, plus on fast programming the console crashed! Nework problems! To slow for rock n'roll!... well ok. I changed from one DP to two DP's, moved one of the LED universes to DP two and I changed the Software from build 1014 to 1053. That helped already a lot, the performance improved.
So far so good, but then: when I ran an effect on the LED's and I did a slow move on the ML they start to shake and do no more nice moves they shake from on position to the next... impossible to accept.
So I changed the universes again, now I run 960chans LED on DP one and the rest on DP two 240LED, plus ML etc. Well the ML are better now, not good but I can live with it, but I'm having the old delay on the LED's again and I have a delay between the two DP's!
Maybe this is all normal, but what can we do about it?

Anyone an Idea?

greetz

Michael
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  • Marty

    I don't really have access to such a tool at moment, but actually I can "see" quite well where the problem is, don't matter which way I plug the universes.. if I have more then 1000 chans on a DP, it slows down...actually even before 1000...
    I believe the DP's or its software are just to slow to handle 1000 chan. at the same time, its not like ML, with LED's, on ML theres is just view chan. changes on a move or color change... but on LED's theres everything at same time, when I ran an effect for example...
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  • Marty

    I don't really have access to such a tool at moment, but actually I can "see" quite well where the problem is, don't matter which way I plug the universes.. if I have more then 1000 chans on a DP, it slows down...actually even before 1000...
    I believe the DP's or its software are just to slow to handle 1000 chan. at the same time, its not like ML, with LED's, on ML theres is just view chan. changes on a move or color change... but on LED's theres everything at same time, when I ran an effect for example...
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