IPCB fader with effects

Hi,
I’ve a request for the IPCB crossfader on scene
1st, exemple:
When I want to do a strob on a fader I put the strob value of my fixture at 10 Hz and I record it on a scene.
I assign this scene on the fader 2 for example and I go to the options and put the I fader on IPCB crossfader and as I take up the fader the strob moves faster. (To there no problem….)

2nd, the same with Effect size or Rate:
Now I want the same things with effect size or Rate….
I don’t touch the intensity but I just give a “sin” on intensity effect cell and a value to the size and rate of the effect.
I record it to a scene and assign this scene to a fader. I change the I fader to IPCB crossfader for when I take up the fader the size and rate of the effect shall owe moves faster (like strob soon) but no…

I think that it could be interesting to be able to control Rate or size of an effect on a fader as they make it for a strob or rotation of gobo...

Gaël
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  • This does work I have done it with pan/tilt but not intensity. I will test when I get back to the office.
    For pan/tilt I would grab the fixtures it want to do the effect with and give them a positon value, then apply the effect I wont. Now knock out the pan/tilt info and then save it as a sceen. put it on a fader change it to crossfade IPCB and it works.
    you might try doing the intensity that way. give the fixtures you to do the effect an intensity value and then apply the effect then knock out the intensity info and then store it.
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  • This does work I have done it with pan/tilt but not intensity. I will test when I get back to the office.
    For pan/tilt I would grab the fixtures it want to do the effect with and give them a positon value, then apply the effect I wont. Now knock out the pan/tilt info and then save it as a sceen. put it on a fader change it to crossfade IPCB and it works.
    you might try doing the intensity that way. give the fixtures you to do the effect an intensity value and then apply the effect then knock out the intensity info and then store it.
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