wheelsets, and customisation

Here's one that's been bothering me from time to time..

When dealing with mediaservers i always make my own wheelsets(or atleast most of the time) , and reordering them is ok within it's "kind"(H2 library term.)

-But sometimes i wan't to do even more customisation. as an example sometimes i wan't to have pos x/y/z,scale x/y in the position kind, and not under beam..or keystone for that mather.. sometimes becouse of programming needs, but sometimes just to get rid of some pages/rows under the beam category.. So if you try to do that in the wheelset editor, you get the parameters in the new kind, but they don't disapear from the old kind.. I guess this is becouse the desk is to "smart" and want's to show me all parameters under it's proper kind(the ones that are in the library) maybe for my own protection.. One could argue that moving parameters to a new kind could be confusing, say if a new operator takes over the desk, and don't know about it.. but on the other hand,I did the changes with intent so maybe it should obey? anyone have something to add to the discussion?

-I know that atm, the parameters you change don't change kind. only comes up another time in the wheelsets.. I see a coupple of ways this could be implemented..:

-you could make the wheelset change the kind also. would meake it easy and fast to customize things. but can be a bit dangerous when you think of that it can be imported exported..

-You can make a kind selection available in the edit fixtures menu. a little more job to customize things, as you would need to do it both in the edit meny, and in the wheelset editor. but probably the "safest" and best imlementation??

-You could make the fixture builder work with every parameter, so that we could "copy from" a library, and actually get a result that works;). and then we can customize things there..

-We can get Steve to make "personal librarys" upon request, hehe.. probably the easiest way to implement for you guys in texas, as Steve would get all the work..

-You can release the tool Steve uses to make our librarys.. one downside might be that Steve would need a new job..


anyways, i'd love this to be possible somehow!
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  • Well when dealing with an awful lot of parameters it would be kind of interesting having a more rational way of distributing parameters. Let’s take the catalyst as an example
    I have made my custom wheelset for catalyst and I have [image X pos] and [Image Y pos] under the position wheelset. Now sometimes I find myself knocking out position (Backspace [Position]) and practically doing nothing for the Hog III recognizes these parameters as Beam kind. Personally I find more logical having these parameters under the position kind, for anytime I refer to image X&Y position I’m actually moving my file around the virtual space. That would be reasonable for Image Scale and Image , Image and for the above mentioned reason. What am I asking?
    Well simply to correct the fixture and to move all the above mentioned parameters in the position kind gravity and influence. I reckon it’s definitely more intuitive and we would get the beam kind lighter. It would affect an awful lot of operations we normally do such as storing palettes, or knocking out parameters.
    For Catalyst particularly, it would be something that goes more according to the real world values and to the natural way we perceive anything connected to positioning.
    Thanks
    Marco
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  • Well when dealing with an awful lot of parameters it would be kind of interesting having a more rational way of distributing parameters. Let’s take the catalyst as an example
    I have made my custom wheelset for catalyst and I have [image X pos] and [Image Y pos] under the position wheelset. Now sometimes I find myself knocking out position (Backspace [Position]) and practically doing nothing for the Hog III recognizes these parameters as Beam kind. Personally I find more logical having these parameters under the position kind, for anytime I refer to image X&Y position I’m actually moving my file around the virtual space. That would be reasonable for Image Scale and Image , Image and for the above mentioned reason. What am I asking?
    Well simply to correct the fixture and to move all the above mentioned parameters in the position kind gravity and influence. I reckon it’s definitely more intuitive and we would get the beam kind lighter. It would affect an awful lot of operations we normally do such as storing palettes, or knocking out parameters.
    For Catalyst particularly, it would be something that goes more according to the real world values and to the natural way we perceive anything connected to positioning.
    Thanks
    Marco
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