Understanding Effects Engine

Hey All,
New to the forums, just wanted to say hi. I am a relatively new programmer only having done a handful of shows with automated lighting so far. My question is how to get more movement into cues and how to set up the console to be able to do hits and multiple effects easier.

I started by having a cuelist per song, with verse 1 look, pre-chorus, chorus, etc. method. So one fader per song, most of my looks were pretty static. I then started having a few faders per song with effects and chases on a few that I would bring in and out with the hits. But I still feel as if I can't hit all the cues I want to easily.

So my question breaks down into how to set up the console on a song by song basis, and also how to understand the effects engine parameters. I can use it but usually have to result to trial and error when adjusting parameters trying to get a certain effect.

I know this is a long post, and it really comes down to I need to spend more time with a console. But I am a student and the venue I work in only lets us rents automated lights for certain shows so I don't get as much time as I would like to mess around.

Thanks in advance!
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  • Hi Matt.
    that is a tough question for there's not a way to set up the console.
    if you asked 10 programmers how they would set up their console you would get 10 different answers.
    More if you think that the Hog III is a very flexible console and the same thing can be achieved in many different ways.
    A page per song basis might be a good base to start with.
    You can create your song list and other different effect cuelists you can play with as you feel you need to.
    I personally use loads of virtual cuelists triggered directly via touch screen.
    Normally I record loads of different effect list (position, colour, beam, intensity) that can be used independently. Using virtual lists gives you an awful lot of flexibility for they're not linked to a particular page particularly if you use the "add release end cue" option.
    First touch to trigger the list second to release.

    Effect engine is extremely powerful particularly used in conjunction with grouping i.e. repeat and buddy. I could explain how to use it and other people here in this forum could do it even better. The best thing you can do to make it yours is playing with that and more if you search the forum you’ll be able to find loads of threads explaining how to use the effect engine.

    Marco
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  • Hi Matt.
    that is a tough question for there's not a way to set up the console.
    if you asked 10 programmers how they would set up their console you would get 10 different answers.
    More if you think that the Hog III is a very flexible console and the same thing can be achieved in many different ways.
    A page per song basis might be a good base to start with.
    You can create your song list and other different effect cuelists you can play with as you feel you need to.
    I personally use loads of virtual cuelists triggered directly via touch screen.
    Normally I record loads of different effect list (position, colour, beam, intensity) that can be used independently. Using virtual lists gives you an awful lot of flexibility for they're not linked to a particular page particularly if you use the "add release end cue" option.
    First touch to trigger the list second to release.

    Effect engine is extremely powerful particularly used in conjunction with grouping i.e. repeat and buddy. I could explain how to use it and other people here in this forum could do it even better. The best thing you can do to make it yours is playing with that and more if you search the forum you’ll be able to find loads of threads explaining how to use the effect engine.

    Marco
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