Chase timing question

Just a question about the current behaviour.

A fast way to do a simple channel chase is to record channels and set the list to cue only (state is not calculated?). But, I noticed doing a chase this way leads to little timing problems. There might be a reasonable explanation to this, but I'm wondering why channels are released, not faded to zero? So, channels going to zero follow release time?, not fade time.
Also the behaviour in the end of list is that channels are released. If data is not recorded to first cue channels are not faded, they are released.

Just wondering are things supposed to be this way :poke:?
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  • [quote=c_muenchow]This was a good one Sami!
    Thanks :D

    My favourite hobby is the "theory" of consoles. So, I like to take care of things like behaviour of timing and tracking.

    But seriously, it would be nice to see that work the old H2 way (btw, GMA also works that way when cuelist tracking is turned off)...it is also a fast way to emulate preset console behaviour...if someone wants to...
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  • [quote=c_muenchow]This was a good one Sami!
    Thanks :D

    My favourite hobby is the "theory" of consoles. So, I like to take care of things like behaviour of timing and tracking.

    But seriously, it would be nice to see that work the old H2 way (btw, GMA also works that way when cuelist tracking is turned off)...it is also a fast way to emulate preset console behaviour...if someone wants to...
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