scenes vs. cue

I'm tiring to figure out is there any advantages to using scenes instead of building a cue list . in an ambient party type lighting situation. were there might be a room look,dinner look ,movie look and then some flash n' trash for a minute then back to a room look.
This stems from an embarrassing moment during tech were i had all my looks set a hour before show and my boss decided to show his lighting ability's through me.and as we were editing colors on some leds they would not edit and save.So I believe it was the infamous tracking and not being able to pin point the cue or just a glitch.Because back at the shop it edited just fine.
So my question is what are the pros and cons of scenes vs. cues ,and are scenes the same as record/state in cues. And would it be practical to build a show in a bunch of scenes.
thanks for your time
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  • I for one see it both ways. I know a lot of people are surprised when I tell them how much I tend to use virtual scenes, but they can be useful.

    Scenes seem to be intended to be moved onto IPCB faders, as releasing them in the scene directory can cause some ugly looks to occur on stage. You can create a scene in the directory (let's call it scene 1) and the scene directly below it can be a release for that scene, thus allowing a quick, timed release without having to hold your finger on the screen while pressing the release button. Here's how to do it: Create your scene (scene 1 for instance), and then create a blank scene directly below it in the directory. Move the blank scene to a master temporarily. View the contents of the master by pressing the respective choose button, and for the particular scene, use a comment macro to release the original scene (scene 1). You can adjust the release time in scene options then.

    I just used a combination of scenes and cues on a show recently where there was a limited rehearsal period and it wasn't exactly obvious where all of the looks that I built were going to occur in the show. Labelling and organizing the virtual scenes, (along with an inhibitive group master) allowed me to quickly grab any look the stage manager asked for and play it back live.

    This is GREAT for things like house lights or curtain warmers where you can have the house fade up on 4 seconds and down on 8 seconds all with the tap of a touch screen.

    So while it's not really feasible to run an entire show off of virtual scenes, they can be used for your "simple room look" example, and they certainly have their place even in the largest of unstructured shows.

    Jason
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  • I for one see it both ways. I know a lot of people are surprised when I tell them how much I tend to use virtual scenes, but they can be useful.

    Scenes seem to be intended to be moved onto IPCB faders, as releasing them in the scene directory can cause some ugly looks to occur on stage. You can create a scene in the directory (let's call it scene 1) and the scene directly below it can be a release for that scene, thus allowing a quick, timed release without having to hold your finger on the screen while pressing the release button. Here's how to do it: Create your scene (scene 1 for instance), and then create a blank scene directly below it in the directory. Move the blank scene to a master temporarily. View the contents of the master by pressing the respective choose button, and for the particular scene, use a comment macro to release the original scene (scene 1). You can adjust the release time in scene options then.

    I just used a combination of scenes and cues on a show recently where there was a limited rehearsal period and it wasn't exactly obvious where all of the looks that I built were going to occur in the show. Labelling and organizing the virtual scenes, (along with an inhibitive group master) allowed me to quickly grab any look the stage manager asked for and play it back live.

    This is GREAT for things like house lights or curtain warmers where you can have the house fade up on 4 seconds and down on 8 seconds all with the tap of a touch screen.

    So while it's not really feasible to run an entire show off of virtual scenes, they can be used for your "simple room look" example, and they certainly have their place even in the largest of unstructured shows.

    Jason
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