Parking violation

I have some lights in my show (conventionals) that have not yet been focused so I parked them off. I put them in the cues at approximate levels. Later when I unpark, the cues should be close if not correct.

When I select "Live" channels however, these channels are not selected because they are parked. It doesn't seem to matter what value they are parked at; they don't get selected. So even though they are live in the cue and parked live, they still are not selected by "Live."

The behavior that I am used to is that they are selected independent of their parked state. If the cue (or the programmer or editor) is calling for them to be live, they should get selected by "Live" independent of their park status. Park is an invisible thing that happens behind the scenes that is never visible in cues.

I suspect Hog has a different mechanism to put channels at values invisible to cues. Can someone perhaps elucidate?
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  • there's a similar, lonely and unanswered thread about this here.

    [quote=amerson]Can someone perhaps elucidate?
    deep down, park is just a mega-high priority Scene. as you'd expect to get values from active Scenes when using Live, parked values will always be "asserted" or "not-stomped".

    i agree, it's a big fat bug.

    [quote=Marty Postma]This is exactly because PARK is "invisible"....it is "invisible" to LIVE as well.
    definately not what i see happening, perhaps there's a feature parity problem with the Windows builds?
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  • there's a similar, lonely and unanswered thread about this here.

    [quote=amerson]Can someone perhaps elucidate?
    deep down, park is just a mega-high priority Scene. as you'd expect to get values from active Scenes when using Live, parked values will always be "asserted" or "not-stomped".

    i agree, it's a big fat bug.

    [quote=Marty Postma]This is exactly because PARK is "invisible"....it is "invisible" to LIVE as well.
    definately not what i see happening, perhaps there's a feature parity problem with the Windows builds?
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