Losing Fixtures (homing up)

I just setup a show with the new software 3.0.0 and as I was wringing out the system I noticed that I would have to grab and shake some fixtures before they would "Home" down. At one point I went away for about an hour and when I came back about half the rig was homed up again. The units immediatly find themselves if either pan or tilt is touched. Is this some kind of DMX hickup I am getting with the new software? Nothing else on this system has changed so I am not sure what else this could be.

I am using a Whole Hog III with Playback Wing and 2 External Monitors and a DP 2000 with the following fixtures patched;
12 Mac 2k Profiles
12 Mac 2k Washes
12 575 Studio Spots
12 575 Studio Colors

This problem is not isolated to any one type of fixture. I am routed through an Iso Splitter on each of the three moving light universes in the DP 2000 but I have never had this problem with this system before. Any suggestions?
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  • In our testing this has been seen to occur every once and a while when patching/unpatching fixtures and then applying the patch or closing the patch window. We are still looking for "non-patch reproduction methods" of this bug while working to fixing the known patch reproduction method of this issue. As mentioned several times in this thread, touching the fixture, manipulating the broken parameter, or resetting the DP does resolves the bad 0 dmx value. For users experiencing this issue please keep an eye out for when it occurs and note if at any recent point in your programming you had changed the patch in any way.
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  • In our testing this has been seen to occur every once and a while when patching/unpatching fixtures and then applying the patch or closing the patch window. We are still looking for "non-patch reproduction methods" of this bug while working to fixing the known patch reproduction method of this issue. As mentioned several times in this thread, touching the fixture, manipulating the broken parameter, or resetting the DP does resolves the bad 0 dmx value. For users experiencing this issue please keep an eye out for when it occurs and note if at any recent point in your programming you had changed the patch in any way.
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