intensity effect overrides new to Hog III

So this is something that has driven me crazy since moving to Hog III, and one of the few places where I really feel they "broke" something with the new OS. Because there are never enough faders, when punting a show one thing I do is record intensity of a group into cue 1 of a cuelist that has other info on it, for example color, for that same group. So I can use the fader to control intensity, the cuelist buttons to change colors. Then on another fader I may do a stack of intensity effects, "slow, med, fast," etc. That way I can easily switch between an intensity effect and regular intensity control on the main intensity control fader.
What is killing me is that now if I change a color while running an intensity effect, the effect will stop running, even if the main intensity fader is down because the new cue has tracking intensity info. On Hog II you could set both faders to use HTP and avoid this, but with Hog III setting a stack of intensity effects to use HTP will disable the effects.
You might think setting the options to 'persist on override' on one or the other or both of the cuelists would fix this: nope. (Not really sure what that option is useful for then...)
The workaround I've come up with is to change the Halt button to Assert, then quickly reasserting the effect after I change the color. But this is annoying to have to do, not to mention disabling the backup functionality of the Halt button.
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  • [QUOTE=cormacjack;36682]

    Implement HTP effects for intensity in the effects engine.

    Would seem that most of the above post would be solved if you had HTP intensity effects or perhaps i am incorrect.

    Regards C
    You mean that High End should implement HTP intensity effects, right?
    That's what I was driving at in my earlier post, that now with Hog III an intensity effects cuelist can no longer be HTP. Intensity should be able to be made HTP regardless of whether it is an effect or not. I believe you are correct that that is the root of all our troubles.

    By the way, were you at Electric Picnic, main stage this summer?
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  • [QUOTE=cormacjack;36682]

    Implement HTP effects for intensity in the effects engine.

    Would seem that most of the above post would be solved if you had HTP intensity effects or perhaps i am incorrect.

    Regards C
    You mean that High End should implement HTP intensity effects, right?
    That's what I was driving at in my earlier post, that now with Hog III an intensity effects cuelist can no longer be HTP. Intensity should be able to be made HTP regardless of whether it is an effect or not. I believe you are correct that that is the root of all our troubles.

    By the way, were you at Electric Picnic, main stage this summer?
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