intensity effect overrides new to Hog III

So this is something that has driven me crazy since moving to Hog III, and one of the few places where I really feel they "broke" something with the new OS. Because there are never enough faders, when punting a show one thing I do is record intensity of a group into cue 1 of a cuelist that has other info on it, for example color, for that same group. So I can use the fader to control intensity, the cuelist buttons to change colors. Then on another fader I may do a stack of intensity effects, "slow, med, fast," etc. That way I can easily switch between an intensity effect and regular intensity control on the main intensity control fader.
What is killing me is that now if I change a color while running an intensity effect, the effect will stop running, even if the main intensity fader is down because the new cue has tracking intensity info. On Hog II you could set both faders to use HTP and avoid this, but with Hog III setting a stack of intensity effects to use HTP will disable the effects.
You might think setting the options to 'persist on override' on one or the other or both of the cuelists would fix this: nope. (Not really sure what that option is useful for then...)
The workaround I've come up with is to change the Halt button to Assert, then quickly reasserting the effect after I change the color. But this is annoying to have to do, not to mention disabling the backup functionality of the Halt button.
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  • Hello Brooke,
    I was at EP last year.

    I'm not sure that it is a problem but the fact that several members replied with different ways to almost acomplish the most basic of console tasks strikes me as somewhat odd.
    I suppose being able to do the same task many different ways has always been a plus when it comes to high End consoles/software.

    I don't want to have to use macro's,change priority,create group masters,run virtual cuelists,create ICBF faders to turn on the intensity of a fixture it shouldn't be that complicated or maybe i'm doing it wrong.
    I can understand the way things are work for some but having very simple htp effects engine might also work for others.
    See a request i made in 2007 for the above.
    forums.highend.com/showthread.php?t=4363

    regards C
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  • Hello Brooke,
    I was at EP last year.

    I'm not sure that it is a problem but the fact that several members replied with different ways to almost acomplish the most basic of console tasks strikes me as somewhat odd.
    I suppose being able to do the same task many different ways has always been a plus when it comes to high End consoles/software.

    I don't want to have to use macro's,change priority,create group masters,run virtual cuelists,create ICBF faders to turn on the intensity of a fixture it shouldn't be that complicated or maybe i'm doing it wrong.
    I can understand the way things are work for some but having very simple htp effects engine might also work for others.
    See a request i made in 2007 for the above.
    forums.highend.com/showthread.php?t=4363

    regards C
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