How about being able to use SET in the Patch Type column of the fixture window, to be able to change between a mis-patched fixture's patch points in the same way as pan and tilts can be inverted.
I appreciate that often the fixture's patch points have differing DMX footprints but it is frustrating; when patching scrollers for example to find you've patched 30-odd moles with four channels of intensity per fixture all as the scroller part and the only way to correct is to unpatch the whole thing and start again.
apparently there is a workaround is to be more careful when patching, I geddit...