Hog 3 fixture builder

I don't get out here on the forums very often at all so this may have been covered already.
After consulting with techs at HES, it seems to be necessary to send an email in to have a fixture library created for a moving light.
As we as designers/programmers do our craft, most of us have a burning desire for more knowledge within the industry and try and stay up to date with the technology we work with. With that said; I am at a loss for reasons behind having to have someone else do something we are quite capable of doing ourselves given the proper tools and knowledge.
Rather than have to make phone calls after hours for tech support while trying to write a profile on the console or having to send in the channel/dmx value information to some library creator guru; why not make the fixture builder actually work or if it does, how about some clear cut info on how to properly use it?
My thoughts are if it has it, make it work. If it doesn't work; take it off the console entirely.
Is it suppose to be some sort of trade secret on how to write a profile correctly so it works?
Every time I have called to get help with this feature of the console I am met with the same general answer. Has issues. While trying to use it, many times it causes the console to lose the desktop and it has to either be restarted or complete reboot of Hog 3.
If there is someone with insite on how to make this area of the console work, let me know. If not; Someone please don't let this be like the X-spot and many other pieces of equipment that are left half finished only to fade away with a slow death. Finish it! Pretty Please..... :1zhelp:
Parents
  • You will get the best results with the fixture builder if you use it in Hog3PC on a laptop and then transfer your show to a console.

    I have experienced crashes and no other programs were running other than Hog 3. My PC runs LD Assistant with visualization and has the ram and processing to run without locking up or crashing. I am sure it can handle what little ole Hog 3 software can dish out.
    When adding additional DMX values to same channel as in slots for Gobos or any other multi parameter channel information, it puts up an error message and will not save the information to the library file. As long as I use the 0-255 values, it likes it. If I have slot 1 is dmx 15 and real % 5 It sometimes likes it and sometimes not. If I have more than 1 or 2 slots in a single channel, it doesn't like the values and will not save.
    I am using Hog 3 to look at the values as I make the build. So if the values are wrong, they are wrong in the software because that is where I am getting them.
    And FYI. The fixture that I am creating this for came from China. (not my deal) I was asked to make it work. The manual for it is of no help other than channel 1 is pan and so on. No values to go from. no charts ect....
    So I have made the charts by having the fixture patched as 24 desk channels and running each one through the entire 0-255 range and documenting it all. Then with this information, attempting to build the fixture. Seams like a no brainer, but the builder craps out or refused to allow the information to be saved.
    I even tried having the channel slots in different order (top to bottom or bottom to top), Makes no difference.
    If I was doing this in vista and it was crapping out, I would be expecting problems, but I am using XP. :dunno:
Reply
  • You will get the best results with the fixture builder if you use it in Hog3PC on a laptop and then transfer your show to a console.

    I have experienced crashes and no other programs were running other than Hog 3. My PC runs LD Assistant with visualization and has the ram and processing to run without locking up or crashing. I am sure it can handle what little ole Hog 3 software can dish out.
    When adding additional DMX values to same channel as in slots for Gobos or any other multi parameter channel information, it puts up an error message and will not save the information to the library file. As long as I use the 0-255 values, it likes it. If I have slot 1 is dmx 15 and real % 5 It sometimes likes it and sometimes not. If I have more than 1 or 2 slots in a single channel, it doesn't like the values and will not save.
    I am using Hog 3 to look at the values as I make the build. So if the values are wrong, they are wrong in the software because that is where I am getting them.
    And FYI. The fixture that I am creating this for came from China. (not my deal) I was asked to make it work. The manual for it is of no help other than channel 1 is pan and so on. No values to go from. no charts ect....
    So I have made the charts by having the fixture patched as 24 desk channels and running each one through the entire 0-255 range and documenting it all. Then with this information, attempting to build the fixture. Seams like a no brainer, but the builder craps out or refused to allow the information to be saved.
    I even tried having the channel slots in different order (top to bottom or bottom to top), Makes no difference.
    If I was doing this in vista and it was crapping out, I would be expecting problems, but I am using XP. :dunno:
Children
No Data
Related