Hog in a theater

I have had a lot of discussions about Hog in a (repertory) theater here in Finland and a few requests pop out everytime.

The most important request is search function.
What are the cues where my fixtures are?
A tracking sheet for single fixture would also help a lot.

Also people would like to see easy blocking cues.
Making a blocking cue is an easy thing, but in a theater where the set is much bigger than the set actually used in a play, things get big complicated.
There's no point to record every fixture in a theater in the blocking cue. That is just a lot of unnecessary data in your cues.
A one solution could be somekind of automatic blocking cue, which adds dimmers at zero to new channels which are added before blocking cue.
I'm not sure, but it could be also useful to add new fixtures (added before blocking cue) and their values as default values in the blocking cue.
One problem with blocking cue is the outfading fixtures before the blocking cue. Many times, I have hoped there would be an auto delay button which adds a delay=intensity fade to other parameters. So, there fixtures fade out and change the gobos and color after that.

I hope this makes sense... any thoughts?
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  • What you're describing is the Lightpalette style blocking cue. In theater shows, it's standard to put a blocking cue at the end of each scene to make sure you don't inadvertently track a dimmer into the next scene.

    But the Lightpalette series (and similar consoles like the Obsession) are all single cuelist, intensity only, consoles. The "Hog way" of accomplishing the same thing is to use a different cuelist for each scene. If you need a LP style blocking cue, it's easy enough to create one by touching all of your intensity parameters in a cue. It's a slightly different model, but gets the job done.
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  • What you're describing is the Lightpalette style blocking cue. In theater shows, it's standard to put a blocking cue at the end of each scene to make sure you don't inadvertently track a dimmer into the next scene.

    But the Lightpalette series (and similar consoles like the Obsession) are all single cuelist, intensity only, consoles. The "Hog way" of accomplishing the same thing is to use a different cuelist for each scene. If you need a LP style blocking cue, it's easy enough to create one by touching all of your intensity parameters in a cue. It's a slightly different model, but gets the job done.
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