RGB LED issue (b2901 3.1.8)

I'm having an issue with my RGB LED's. (Using Generic RGB LED profile)

If I change the color live in the programmer, all seems fine. However, if I do it in blind (and use PIG+BLIND for timing) or in cues, there are some strange anomalies that are happening.

Example:
Cue 1 - LEDs in Amber at 58%
Cue 2 - LEDs change to Congo (just changing color)

Have cue 1 running....

Now, press BLIND
Select LED's
Select another color (Congo for example)...no intensity selected
Color Time 5 Enter
Pig+Blind

The LEDs will drop intensity in a 0 count and then fade to the color in the programmer restoring the intensity. Even with Intensity in the programmer at 58% (matching the cue), I still get the intensity drop.

I doesn't show this in the output window, but if you open the DMX window, you can see it doing it. Coming out of the programmer (Pig+Blind again) it will fade properly. I have tried everything I can think of to get it NOT to do it, but I can't get around it. The only thing I've been able to do is take the intensity out, delay the color in a 0 count and restore the color. I don't think I should have to be doing this.

Any ideas....
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  • Defintely an odd issue.
    Its' almost like there is split timing between the up fade and down fade of the RGB channels, but not in your programming of course.

    Are you by chance running an inhibitor to keep them at or below 58%?

    I remember having some issues a while back with proportionally patched intensities on RGB LEDs (Color Blast fixtures actually) where it wouldn't take. (IE - set 50% intensity in Patch and look at a cue that had 100% and the output was still 100%) Thought it was fixed, but might be somehow related.
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  • Defintely an odd issue.
    Its' almost like there is split timing between the up fade and down fade of the RGB channels, but not in your programming of course.

    Are you by chance running an inhibitor to keep them at or below 58%?

    I remember having some issues a while back with proportionally patched intensities on RGB LEDs (Color Blast fixtures actually) where it wouldn't take. (IE - set 50% intensity in Patch and look at a cue that had 100% and the output was still 100%) Thought it was fixed, but might be somehow related.
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