RGB LED issue (b2901 3.1.8)

I'm having an issue with my RGB LED's. (Using Generic RGB LED profile)

If I change the color live in the programmer, all seems fine. However, if I do it in blind (and use PIG+BLIND for timing) or in cues, there are some strange anomalies that are happening.

Example:
Cue 1 - LEDs in Amber at 58%
Cue 2 - LEDs change to Congo (just changing color)

Have cue 1 running....

Now, press BLIND
Select LED's
Select another color (Congo for example)...no intensity selected
Color Time 5 Enter
Pig+Blind

The LEDs will drop intensity in a 0 count and then fade to the color in the programmer restoring the intensity. Even with Intensity in the programmer at 58% (matching the cue), I still get the intensity drop.

I doesn't show this in the output window, but if you open the DMX window, you can see it doing it. Coming out of the programmer (Pig+Blind again) it will fade properly. I have tried everything I can think of to get it NOT to do it, but I can't get around it. The only thing I've been able to do is take the intensity out, delay the color in a 0 count and restore the color. I don't think I should have to be doing this.

Any ideas....
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  • Chris,

    The EFFECT sounds like exactly what I'm seeing. The only difference is that my intensity doesn't change between lists. It's an architectural piece so I have the intensity limited (on the new fixtures only) to 65% from the Edit Fixtures Menu. It also behave the same way when I had them profiled at 100%. I didn't profile them down until after cameras saw the space and needed adjusting.

    So, while the stomping/intensity drop sounds correct, it's not from intensity on my part. The most confusing part is that the first 30 Colorblasts in the show operate as expected. It's only the new 216.

    J

    (copying this into the "newer" version of the request to so other can see it)
Reply
  • Chris,

    The EFFECT sounds like exactly what I'm seeing. The only difference is that my intensity doesn't change between lists. It's an architectural piece so I have the intensity limited (on the new fixtures only) to 65% from the Edit Fixtures Menu. It also behave the same way when I had them profiled at 100%. I didn't profile them down until after cameras saw the space and needed adjusting.

    So, while the stomping/intensity drop sounds correct, it's not from intensity on my part. The most confusing part is that the first 30 Colorblasts in the show operate as expected. It's only the new 216.

    J

    (copying this into the "newer" version of the request to so other can see it)
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