Some (big) ideas

Hi there!

I am a huge fan of the GrandMa desks, so my ideas to the Hog3 are kind of a copy of what the GrandMa already does. One thing that would be great are of you could have more options for the masters. Like being able to tap the rate of a chase. Or setting the rate and/or size of an effect running on the master. Also, it would be great to be able to have have more than one master per list, and use these for different parameters of the list. (Like executor size in GrandMa. As i said, very inspired)

I would also be able to put fixtures on the masters, for controling the intensity of these fixtures (instead of selecting and using encoders to program). I want to select a fixture, and then store it under a master, and then that master becomes a fader for that fixture (or group if so programmed). So this is similiar to a feature in GrandMa where the channels (not fixtures) is put on the faders, but with the difference that i my self can select which fixtures or groups to put on which faders, in which page. Would be absolutely great when programming ie theatre with a lot of dimmers.

I want a manual timing feature (to put on one of the masters). Also like the manual feature in GrandMa, but with the ability to pause everything before it's executed (so i click pause for the timing fader, do the changes in the programmer, select the fade time on the fader clicks "play", and then the thing in the programmer executes in the selected time).

And of coarse, all this in combination with a new playback wing with motorised faders, and quick buttons to access the different pages. That would make especially busking a lot better on the Hog3. (As for now i would never choose the Hog3 for busking, GrandMa is my no1 choice there)

Of coarse i don't want the Hog to become a GrandMa-desk, but these features would make this disk so much better.
Parents
  • +1 motorized faders (might actually be possible with new type of wing?)

    +1 master width with different values on faders, this would be useful with effects. Sometimes its just not possible to use choose+encoder because it takes both hands. Problem occurs when running live flashes or anything that takes other hand all the time. And why do I end up running blinders or intensitys etc. by hand? When working with one time shows its not possible to program everything ready by detail, you just have be ready for almost anything.

    Otherwise I think there´s just a lot of differences of opinion. Different consoles work differently and have different possibilities. Some solutions are not workarounds but the way things are done in the console in question.

    I prefer the H3 way in many cases, but it´s allways possible to make things better!

    Gildebrand and people: Keep on suggesting!
    HES: Keep up the good work and react on the forums feedback! No pressure but REALLY waiting for rel 3.2 :)
Reply
  • +1 motorized faders (might actually be possible with new type of wing?)

    +1 master width with different values on faders, this would be useful with effects. Sometimes its just not possible to use choose+encoder because it takes both hands. Problem occurs when running live flashes or anything that takes other hand all the time. And why do I end up running blinders or intensitys etc. by hand? When working with one time shows its not possible to program everything ready by detail, you just have be ready for almost anything.

    Otherwise I think there´s just a lot of differences of opinion. Different consoles work differently and have different possibilities. Some solutions are not workarounds but the way things are done in the console in question.

    I prefer the H3 way in many cases, but it´s allways possible to make things better!

    Gildebrand and people: Keep on suggesting!
    HES: Keep up the good work and react on the forums feedback! No pressure but REALLY waiting for rel 3.2 :)
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