(3.2.1) Bug Report: Merge data in cue, HTP faders jump to 100%

Connected USB Devices: Mini Playback Wing
Networked Devices: Server (Hog3PC on Windows 7 64bit), Console = Hog3, DP8000

Hog3 as client connected to Windows 7 laptop running Hog3PC. DP8000 for output. Mini Wing connected to Hog3.

Fader 1 on the Hog3 has the "Main" list containing the main cue and some slightly changed following cues. The main cue consists of basically all movinglights referring to the "Basis"-palette (IPCB).
On the Mini Wing I have several HTP lists (single cue, for conventionals). I change some parameters on movinglights, and merge into Fader 1, Cue 1, which is the current cue. As soon as I press ENTER, all HTP faders on the Mini Wing jump to 100% and I need to manually move them to the top and back to zero!!!!!

Of course, I should merge the data into the "Basis" palette, but sometimes I have some more cues in the sequence-list that have some slight changes from the first "basic" cue.
Parents
  • Looks like this is exactly what I thought it was and I have logged a bug for it. The lack of a playback wing on the other console is causing fader locking confusion when recording and is causing the virtual fader preferences on the server (Hog3PC) to lock on which sends your HTP faders to full. One of the workaround options is to set you virtual fader preferences on the Hog3PC system to 0 instead of full. The only problem there is you will then see your HTP faders get set to 0 instead of full when you run into this bug. I have logged the bug and we are investigating right now.
Reply
  • Looks like this is exactly what I thought it was and I have logged a bug for it. The lack of a playback wing on the other console is causing fader locking confusion when recording and is causing the virtual fader preferences on the server (Hog3PC) to lock on which sends your HTP faders to full. One of the workaround options is to set you virtual fader preferences on the Hog3PC system to 0 instead of full. The only problem there is you will then see your HTP faders get set to 0 instead of full when you run into this bug. I have logged the bug and we are investigating right now.
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