Hi all
Hog3 PC v3.2.3
I have a cuelist with +600 cue's with cmy colour bumps, and use this as a chase or set it to cuelist for manual tapping. I noticed when I tap (bump) at a higher speed +100bpm it sometimes bumps the last cue to the first cue without me giving a go.
When running the cuelist as a chase I didn't notice this even at +200bpm.
cuelist contains 400 fixtures, which bump cmy values with interleaves from 2 to 10. So quite alot of data being processed (could this cause this problem).
Thanks