Learn Timing not stamping time in cues on Hog3PC

Hi,
I have a number of cues that need to have timing set to automate the running of the show.

I tested Learn timing mode here at home.

I did the following:

1 - Enabled Clock
2 - Made sure Time code is NOT enabled.
3 - Clicked Learn Timing on.

Stepping though the cues here at home works as expected, times in seconds are stamped for each cue stepped to as described in the documentation. And then running the show segments proceeds automatically as desired.

I then went in to the theater and attempted to do the same thing.

The times do NOT stamp into the cues.

Is there a setting somewhere that someone may have set in configuration that is causing the clock to not really be enabled even though the Enable Clock button is depressed, or is preventing the Learn Timing from functioning?

Has anyone run into this before, and if so how do did you correct it?

Thanks,
Burt
Parents
  • Clock and Timecode are very different.

    Enable Clock turns on "Time of Day" clock tigers. As in "Run this cue Friday morning at 8:30am.

    Timecode is an external source of time data sent via Audio LTC or MIDI. Think of it like a metronome, that counts off minutes and seconds from the start of your show to the end. Timecode is typically used for highly automated shows like theme parks where there is almost no variation from sho -to show.

    What are you trying to do? Are you trying to sync your cues to an external timecode source (LTC or MIDI), or do you want to console to automatically fill in the "wait" times on your cues so when you run the first cue, the others will all follow in the same timing sequence as when the console learned it?

    For most simple cases, you probably want both "Enable Clock" and "Enable Timecode" turned off.
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  • Clock and Timecode are very different.

    Enable Clock turns on "Time of Day" clock tigers. As in "Run this cue Friday morning at 8:30am.

    Timecode is an external source of time data sent via Audio LTC or MIDI. Think of it like a metronome, that counts off minutes and seconds from the start of your show to the end. Timecode is typically used for highly automated shows like theme parks where there is almost no variation from sho -to show.

    What are you trying to do? Are you trying to sync your cues to an external timecode source (LTC or MIDI), or do you want to console to automatically fill in the "wait" times on your cues so when you run the first cue, the others will all follow in the same timing sequence as when the console learned it?

    For most simple cases, you probably want both "Enable Clock" and "Enable Timecode" turned off.
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