Learn Timing not stamping time in cues on Hog3PC

Hi,
I have a number of cues that need to have timing set to automate the running of the show.

I tested Learn timing mode here at home.

I did the following:

1 - Enabled Clock
2 - Made sure Time code is NOT enabled.
3 - Clicked Learn Timing on.

Stepping though the cues here at home works as expected, times in seconds are stamped for each cue stepped to as described in the documentation. And then running the show segments proceeds automatically as desired.

I then went in to the theater and attempted to do the same thing.

The times do NOT stamp into the cues.

Is there a setting somewhere that someone may have set in configuration that is causing the clock to not really be enabled even though the Enable Clock button is depressed, or is preventing the Learn Timing from functioning?

Has anyone run into this before, and if so how do did you correct it?

Thanks,
Burt
Parents
  • Thanks for the advice on turning off Enable Clock.

    For whatever reason the Wait time stamping appears to work when running Hog3PC here at home with or without Enable Clock on.

    At the theater with Enable Clock on nothing is stamped for Wait times, but with Enable Clock off (and of course Learn Timing on in both cases) the Wait time is stamped.

    One other question.

    There were a number of cues that had Wait times set, in some cases a several minute wait time.

    When using learn timing the Wait time for the first "empty" cue wait time following the pre-timed cues appears to be off by the total of the pre-timed cues that preceded it.

    Example

    Blank Wait time Cue 2 after manually advancing to this cue it has proper Wait time added
    Then the following pre-timed cues run
    Timed Cue 3 3m
    Timed Cue 4 30s
    Now manually advance to Cue 5
    New stamped Wait time 4m 30s Cue 5 (stepped to after a 1m waiting period.
    I would have expected/preferred to have Cue 5 Wait time reflect the time from the end of Cue 4 to when I manually advanced to Cue 5.

    I'm assuming that this is expected behavior, but it would be nice if there was a way to prevent this from happening.

    Is there a way to avoid this from happening, other than taking all of the pre-timed Wait times out and re-running the segment?

    Thanks,
    Burt
Reply
  • Thanks for the advice on turning off Enable Clock.

    For whatever reason the Wait time stamping appears to work when running Hog3PC here at home with or without Enable Clock on.

    At the theater with Enable Clock on nothing is stamped for Wait times, but with Enable Clock off (and of course Learn Timing on in both cases) the Wait time is stamped.

    One other question.

    There were a number of cues that had Wait times set, in some cases a several minute wait time.

    When using learn timing the Wait time for the first "empty" cue wait time following the pre-timed cues appears to be off by the total of the pre-timed cues that preceded it.

    Example

    Blank Wait time Cue 2 after manually advancing to this cue it has proper Wait time added
    Then the following pre-timed cues run
    Timed Cue 3 3m
    Timed Cue 4 30s
    Now manually advance to Cue 5
    New stamped Wait time 4m 30s Cue 5 (stepped to after a 1m waiting period.
    I would have expected/preferred to have Cue 5 Wait time reflect the time from the end of Cue 4 to when I manually advanced to Cue 5.

    I'm assuming that this is expected behavior, but it would be nice if there was a way to prevent this from happening.

    Is there a way to avoid this from happening, other than taking all of the pre-timed Wait times out and re-running the segment?

    Thanks,
    Burt
Children
No Data
Related