problems with Road Hog 3 build v 3.2.6 (3434)

I am programming and running a Road Hog 3 loaded with build 3.2.6 (3434)

I ran the show for 8 hours and during our last break i had a cue running. When I returned to the room the fixtures were stopped i.e. the movers had stopped. I went to the console and hit the go key and the programmer and cue list continued running, however, nothing happened. I hit Hog,Open, Backspace and everything was up and running. My opto splitter was not seeing any signal, hence everything was frozen.

I waited and restarted the console and everything started running again. I had them send me another console for back up today. after running the show for 4 hours I brought the faders down during lunch. I returned 1/2 hour later and the situation repeated itself. Faders seem to be working and cues are running and everything checks out, yet no out put from the console. I restarted console and it worked. This is on the new console.

I did load some new profiles for Martin Quantums. What do you think the problem might be and what can I do to eliminate this problem?

Thank you,

PK
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