16-bit for scale

I have noticed that when crossfading values (especially long slow fades) using any of the "scale" channels, things can get a bit jumpy.

Any way of implementing a higher resolution for X-Y-Z scaling?

I realize this would mean an additional 3 channels of control.
Parents
  • Marty,

    This has definately been a problem from the beginning, and a pretty ugly one as you have noticed. Unfortunately to go to 16 bit scaling, it would actually require 9 additional channels, as we have scaling on all three layers.

    We have done some tweaking on the code in 1.3.1 that made it better than it was previously. If you really want to shudder, downgrade back to an earlier version and do some scale crossfading ;) .

    We have a threshold in the software now that we can adjust up and down for smooth fades vs. snaps. I will make sure that your feedback hits the correct ears and we can see if we can smooth it out a bit more.


    Thanks for the feedback, and keep it coming :headbang:
Reply
  • Marty,

    This has definately been a problem from the beginning, and a pretty ugly one as you have noticed. Unfortunately to go to 16 bit scaling, it would actually require 9 additional channels, as we have scaling on all three layers.

    We have done some tweaking on the code in 1.3.1 that made it better than it was previously. If you really want to shudder, downgrade back to an earlier version and do some scale crossfading ;) .

    We have a threshold in the software now that we can adjust up and down for smooth fades vs. snaps. I will make sure that your feedback hits the correct ears and we can see if we can smooth it out a bit more.


    Thanks for the feedback, and keep it coming :headbang:
Children
No Data