I have some odd thing happening with my DL3's. In my mockup I have three fixtures in a 1x3 collage. If I have a movie running on layer 1 and then add another movie on layer 2 and then try turning that movie around using the Z Rotation or try panning it around using the X and Y position, the image on Layer 2 will start breaking up digitally. Almost like a bad interlacing problem but worse. Makes it unuseable. The only way I have been able to avoid it is to put the image onto a 3d globe and move that around.
This might be obvious, but are you moving the Z-Pos on GFX layers individually or all together?
You should be moving the Z-Pos independently from one another or the problem will persist
Try checking the default values in the Virt profile as well.....I would think that it is OK, but worth a look as I have never used DLs off of one personally.
You can also try using the DL.2 profiles with DL.3 as they are similar enough to rule out a possible profile issue.
This might be obvious, but are you moving the Z-Pos on GFX layers individually or all together?
You should be moving the Z-Pos independently from one another or the problem will persist
Try checking the default values in the Virt profile as well.....I would think that it is OK, but worth a look as I have never used DLs off of one personally.
You can also try using the DL.2 profiles with DL.3 as they are similar enough to rule out a possible profile issue.