Object Effect idea - 3-D Object tiling

Thought of a new effect that could be useful - 3-D Object tiling.

Should work just like the regular surface tiling on a single object, but would apply to the 3-D object instead.


Effect Mode: 3-D Object Tile
Mod1: create copies of object along the X-axis
- (DMX 001 would be 1 copy, DMX 002 would be 2 copies, etc, etc)
Mod2: create copies of object along the Y-axis
Mod3: create copies of object along the Z-axis

Two other effects that could work in tandem with this one are:

Effect Mode: Object Tile Spacing
Mod1: Adjust the distance between "object tiles" on the X-axis
- (DMX 000 would butt them up together 255 would be the farthest spacing apart)
Mod2: Adjust the distance between "object tiles" on the Y-axis
Mod3: Adjust the distance between "object tiles" on the Z-axis

Effect Mode: Object Tile angle/pitch shif
(used to create diagonal shifts or offsets between tile "layers" or "forced perspective" type looks by creating a gravitational center whose origin could be shifted to sort of re-align to object tiles)

Mod1: Ajdusts "gravitational center" of tiles along the X-axis
Mod2: Ajdusts "gravitational center" of tiles along the Y-axis
Mod3: Ajdusts "gravitational center" of tiles along the Z-axis
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  • Hey Quinn,

    I agree that static, straight grids would be a bit bland....that's why I want the other two FX as well.

    Don't forget that the best part of the DL/AXON servers is that they render everything in real time....so think of what this does for cueing possibilities and making on-the-fly changes. It allows programmers and designers to interact with content in a much more dynamic fashion....not just simply playing back files. You'll notice that a lot of the stock objects are grids of shapes already, but being able to expand and collapse those grids, change spacing, and warp the geometry in the cueing would be much more powerful and visually exciting. To try and do this with a pre-fab content file would be much more cumbersome and probably require some sort of LTC input to get the timing lined up correctly.

    If you've got loads of time in production rehearsals to render and re-render files and sync to timecode....then great....do it in the content files to begin with, but in many cases there is no time available for this....especially for one-off events.
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  • Hey Quinn,

    I agree that static, straight grids would be a bit bland....that's why I want the other two FX as well.

    Don't forget that the best part of the DL/AXON servers is that they render everything in real time....so think of what this does for cueing possibilities and making on-the-fly changes. It allows programmers and designers to interact with content in a much more dynamic fashion....not just simply playing back files. You'll notice that a lot of the stock objects are grids of shapes already, but being able to expand and collapse those grids, change spacing, and warp the geometry in the cueing would be much more powerful and visually exciting. To try and do this with a pre-fab content file would be much more cumbersome and probably require some sort of LTC input to get the timing lined up correctly.

    If you've got loads of time in production rehearsals to render and re-render files and sync to timecode....then great....do it in the content files to begin with, but in many cases there is no time available for this....especially for one-off events.
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